When CPs are being used the CP button is lit:
While using CPs, Marines do not change status. CPs are spent in the most appropriate way.
- If the CP button was lit before the piece was selected, then only CPs will be spent and the piece will remain inactive.
- If the piece was already active when the CP button became lit, APs will be spent at first if possible, and CPs if the piece's APs become exhausted. In this way APs and CPs can be spent in combination on actions that cost more than 1 point.
To force a Marine to shoot instead of move, use this button:
It becomes lit. The Marine will shoot whenever this makes sense, instead of moving and instead of using doors.
To make a Marine move and shoot when possible, press this button:
It becomes lit. The Marine will only shoot if it is possible for him to shoot for free.
To put a Marine on overwatch, press this button:
Remember, the piece can do nothing else until overwatch is cancelled (by toggling the button again).
Remember, overwatch fire can cause Marines' guns to jam. To unjam a Marine's weapon, you must use the keyboard (keypad .).
Flamer Marines show extra info when they are selected:
A Flamer can self-destruct if you press this button:
Pressing the button causes a dialog to pop up:
C - toggle CPs
keypad ENTER - toggle shoot
keypad - - toggle move and shoot
keypad * - toggle overwatch
keypad . - unjam (for Flamers: self-destruct)